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Quality Water

Date

Fall 2023

Project type

Python, UI/UX

For my final project at the end of 15-112, CMU's introduction to programming class, I created my first original program, Quality Water. Quality Water was a simulation game that allowed the user to maintain and experiment within an aquatic ecosystem by adding various pollutive factors. It utilized ecological formulas to track organism populations over time, could allow for toggling between screens and various menu options, and utilized hand-drawn icons that were designed in Procreate. It was a great introduction to computer science and allowed me to implement two things that I am passionate about: ecology and digital art.

The entire 3000 line program was made entirely in Python without the help of AI, and had a focus on user-friendliness and algorithmic complexity.

Here is a (quite laggy) demonstration of the finished product:

https://youtu.be/rgovH133uLM?si=iiCAkDrg43J0iCCI

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